Simple-animation accounts: research and approach

Phase 1 report: research only. Nothing created, posted or spent. Researched 13 October 2026.

Summary

Every number is secondary unless labelled.

Labels Labels: Official, Research, Secondary, Unverified, Inference. "Hypothesis" marks our untested ideas.

1. Accounts found

19 accounts: marble races, bouncing-ball loops, treadmill races, object shows. Most numbers are YouTube, TikTok or aggregator figures.

Instagram counts were mostly not public. The only one is Andreas Wannerstedt's (2019 to 2020). None here is a current count.

Mockup of four stick-figure racers on four lanes, each labelled with a star sign and date range; the leader crosses the finish line first.
Figure 1. Our mockup of the named-racer format (not a real clip).
#Account / namePlatformFormatFollowers / views (source, date)Why it worksSources
1Andreas Wannerstedt ("Oddly Satisfying")Instagram (handle not confirmed)Looping 3D motion: jelly strings, pendulums, Rube Goldberg-style contraptions440K (VICE, c. 2019; unverifiable, source link dead); 600K+ (Creative Review, 30 Sep 2019); 663K (CraveFX, c. 2020)Seamless loops. Made in under a day. Meme reposts spread it.Creative Review, CraveFX
2Jelle's Marble RunsYouTube (Instagram and TikTok not confirmed)Marble sport with commentary: Marble League, Marble Rally, Marbula One1.51M subs and 213M+ views (Wikipedia, 26 Aug 2026)Commentary gives winners, rivalries, seasons.Wikipedia, Supanova
3Crazy Marble RaceYouTubeAlgodoo (2D physics) marble tournaments, knock-outs and survival228K subs and 95.7M views (vidIQ, 5 Jul 2025). Unverified aggregator.Named rounds and brackets. Each ball is a contestant.vidIQ
4Jack Spero ("The Amazing Marble Race")YouTubeAlgodoo marble races, main series plus one-offsNo figures foundSeries name gives a repeat hook.TV Tropes
5Carson Jay MarblesYouTubeMarble racing contentNo figures foundNamed series.Fandom
6Truck of Marbles ("Happy Truck")YouTubeMarble races, plus content using existing kids' franchise charactersc. 29.7K subs (aggregator, undated). Unverified.Borrowed characters carry search traffic.Aggregator; URL not recorded, re-check
7Lucky Marble RaceYouTubeSimulation marble races, including stickman battles3,700+ subs, 1M+ views (directory, undated). Unverified.Stickman battles add a character element.Thoughtleaders (sign-up wall)
8satisfying.ba11s ("Will the Ball Escape?")YouTube ShortsColour-changing balls bounce in a circle; each bounce plays a note of a melody38M views in 5 months (video of 29 Nov 2023, via Know Your Meme); 67M in 4 months (video of 28 Dec 2023)Each bounce plays a sound; the ending keeps viewers waiting.Know Your Meme
9Jack's PhysicsYouTubeBouncing-ball genre945K views on one video (Nov 2023, KYM)Same format as #8.Know Your Meme
10CodeCraftedPhysicsYouTubeBouncing-ball genre4.4M views on one video (Jan 2024, KYM)Same format as #8.Know Your Meme
11FuncFlowYouTubeBouncing-ball genreNo figures foundSame format as #8.Know Your Meme
12Treadmill Guy (@thetreadmillguy)TikTok and YouTubeToy cars and objects race on a running treadmill4.1M TikTok followers; 2.1M YouTube subs (KYM, c. 2023). Unverified, two years old.Clear winner each run.Know Your Meme
13Treadmill Championship Racing (@treadmillracing)TikTok and YouTubeSame treadmill race, with championship framing431K TikTok followers; 11.9K YouTube subs (KYM, c. 2023). Unverified.Season and leaderboard framing.Know Your Meme
14@treadmillpoolballracingTikTokPool balls racing in lanes on a treadmill331K followers (KYM, undated)Closest to Sean's ball race idea.Know Your Meme
15Ball Battle (chewnip)Web animation, YouTube (channel not confirmed)Object show: ball characters and an "All-Ball" antagonistNo subscriber figures found. Premiered 25 Nov 2021.Named characters, running story. Long-form.TV Tropes
16Battle for Dream Island (jacknjellify)YouTubeObject-show contest between named charactersc. 3M subs (Plugged In, undated); 1.12M subs (EverybodyWiki, Feb 2022). Unverified.Named cast and knock-out format.Plugged In, EverybodyWiki
17Jammable marble-race network (affiliate TikTok accounts)TikTokMarble-race footage with AI music coversNetwork over 1B views; affiliates c. 60M to 120M views (Shortimize, 22 Aug 2024). Unverified vendor blog.One format runs across many accounts.Shortimize
18Algicosathlon series (Cary Huang, 2012 onward)Web animation, YouTubeAlgodoo stick-figure ragdolls in luck-based contests for a prizeNo current figures foundClose to named racers.TV Tropes
19Marble StationYouTubeMarble racesc. 1.7M subs (Brand Industry article, undated). Unverified; channel not checked.Shows marble niche scale.Search-result summary

Gaps and cautions

2. Hook and retention techniques

Sixteen techniques with evidence strength. Instagram does not publish ranking weights; only YouTube's pages are official.

The "70% three-second retention" and "80% completion" benchmarks conflict and are not platform-published. No study tested simple animation; the closest is on ASMR and curiosity.

Timeline of a 15-second clip with rows for the hook and rule card, a progress cue, a sound on each event, a twist at about 10 seconds, and a loop at 15 seconds.
Figure 2. Our mockup of hook techniques 1, 3, 6, 11, 12 and 14 in one 15-second clip.
#TechniqueWhy it worksExample for a simple-animation accountSources and confidence
1Thumb-stopping first frame (payoff visible in 1 to 3 s)Viewers decide fast.First frame shows two balls about to collide.Official YouTube blog, Sydney Morgan; secondary blogs repeat it
2Open mid-action (start on the result, explain later)No slow intro.Open on the winner, then rewind.Secondary Virlo, Jelly Marketing, Go-Viral; inference for animation
3Open loop (state the question, answer later)Curiosity comes from a gap."Which ball wins? Answer at the end."Research Loewenstein 1994, Psychological Bulletin (summaries only)
4Seamless loop (last frame matches first)No visible end, so one view becomes several.Balls end where they started (see Figure 3).Official YouTube blog; Secondary Creative Review, Laughing Squid on Wannerstedt
5Rewatch as a goal (replays count)Replays raise watch time.A 15 s loop watched three times beats a 60 s video once.Official YouTube Help: a Short counts each time it starts or replays. Instagram replay signal: Secondary
6Visible progress or countdownShows how close the end is (Zeigarnik effect).A progress track; "3 balls left".Research Zeigarnik 1927 (summary, The Paris Review).
7Prediction vote ("who wins?")Viewers commit to a guess, then check it.Pause at 2 s and prompt "pick a winner".Inference from #3
8Name-based identityViewers back one runner.Racers named by sign; viewers watch "their" sign.Inference Last Stick Standing uses sign picks; its views are not public. Weak signal: Instagram star-sign sticker test (Social Media Today).
9Comment bait (ask for a guess, pick or name)Comments and sends are signals."Comment your sign and we'll see if you win."Secondary Fanpage Karma (Mosseri's listed factors, second-hand).
10Fast cuts and steady motion (change every 1 to 2 s)Holds attention.Each merge or collision lands on a new beat.Secondary Go-Viral, CapCut guides.
11Satisfying sound (crisp sounds matched to motion)Crisp sounds are common ASMR triggers.A crisp "tink" per merge; a soft pop per multiply.Research Barratt and Davis 2015, PeerJ (self-reported survey).
12Sound-off design (on-screen text early)Many watch muted."Only 1 ball survives" over the first frame.Secondary blog guides. "85% watch muted" unverified.
13Short length (15 s or under)Short clips finish and loop more.A 12 to 15 s merge or race, with a loop.Secondary Zebracat and Metricool figures, unverified; originals not found.
14Escalation or mid-clip twist (about two-thirds through)A second beat stops drop-off.A ball gains a new power at 60% of the run.Secondary YouTube-focused retention advice. Unverified.
15Clear first-frame identityViewers know what they get.Same colours, camera and sound every time.Official YouTube blog, Sydney Morgan
16Cliffhanger into a seriesTension pulls viewers to the next post."Part 2 tomorrow: the red ball gets a power."Inference from Zeigarnik (#6); secondary guides recommend it
Three frames: start, middle and end. The end frame matches the start, and an arrow curves back to show the replay with no cut.
Figure 3. Our diagram of a seamless loop (technique 4): the last frame matches the first.

Sources for this section

3. Monetisation: how these accounts make money

Thirteen methods. Instagram publishes no payout rates; most figures come from marketing blogs. Treat every number as an assumption.

Platform payouts (rows 1, 3, 4) are small; plan on near zero. Brand deals are the main income in the sources. Digital kit sales volume is unknown. No verified income figure exists for this format.

#MethodHow it paysRealistic rangeStatusFit for usSources
1Gifts (Stars) on Reels and LiveViewers buy Stars; about $0.01 per Star to creatorReportedly from about 500 followers; selected creators onlySecondaryLow. Small money.Meta Creators, SocialCrawl
2SubscriptionsFans pay monthly for extra contentReportedly about 10,000 followers and a professional accountSecondaryMedium later.ContentStudio, Minter
3Bonuses (Reels performance payments)Invite-only lump sums tied to viewsReportedly $50 to several hundred dollars a month, unpredictableSecondary, conflictingDo not plan income on it.StackInfluence
4Direct per-1,000-views payoutsPlatform pays per view$0.01 to $0.05 per 1,000 views in most estimates; some claim far moreUnverifiedUse only as a reach signal.Uncited
5Sponsored posts and Reels (brand deals)Flat fee per post, Story or ReelMicro accounts (10K to 100K): about $100 to $500 per feed post (IMH). Sources differ.SecondaryHigh. Most common main income.Influencer Marketing Hub, Elev8or
6Creator Marketplace and partnership adsBrands find creators via Meta's marketplaceNo official minimum; brands often filter from about 1,000 followersVerified tool exists; thresholds secondaryMedium.Metricool
7Affiliate links (tools, apps)Commission per sale through a linkReportedly from about 1,000 followersSecondaryMedium.Mavely
8Digital products (templates and packs)Customer buys a file or pack onceExample: a 122-template animated pack at $47 on Gumroad. Sales not found. Gumroad fee about 10% + $0.50.Listing verified sales unverifiedHigh.Gumroad listing, Schoolmaker
9Courses and tutorialsCustomer buys a courseOne creator self-reports $3,000 to $5,000 a month, mixing deals, files and a courseUnverified, self-reportedMedium-high later.Posh Hour, Marketsy
10Merch (print on demand)Customer buys a printed item; no upfront stockMargins not verifiedUnverifiedLow to medium.Sellfy, Shopify
11Patreon or membershipFans pay monthly for bonus contentFee reportedly 5 to 12% (conflicting), plus card feesUnverified, conflictingLow to medium.Schoolmaker
12Apps and gamesAds or in-app purchasesA free ball app with in-app purchases had 8 ratings when checked. No current eCPM found.SecondaryMedium; large build cost.App Store, Mintegral 2024
13Commissioned animation for brandsBusiness pays for custom animation (ad, logo reveal, loop)Not researchedGapHigh; could be first paid work.Not sourced
Flow of four boxes: the final frame shows the product, the link in bio points to one page, the page offers the template or kit, and the viewer buys. A dashed side route uses a comment keyword.
Figure 4. Our mockup of the sell-at-the-end path.

How the sell-at-the-end call works

  1. Final-frame product reveal. Last second shows the tool used.
  2. One link in bio, to one page. No clickable caption links.
  3. "Full version or part 2". Clip stops at a cliffhanger; full run on the link.
  4. Comment keyword. "Comment RACE for the file." Check Meta's spam rules first.
  5. Series. Follow for the next round.

Best converter unknown. Test one a week and track clicks.

4. Our approach

Test plan for the next phase. Every choice is a hypothesis until our own batch shows a result.

4.1 Recommended niche and format

4.2 Content plan

  1. Week-one test batch. Three formats, a few clips each, one shared layout.
  2. Recurring series with fixed names and numbered episodes. E.g. a 12-month league, a 12-sign league, a season table.
  3. Length and loops. 15 seconds or under, ending where it starts.
  4. Cadence. Weekly; set frequency at launch.
  5. Measure per clip. Retention in the first seconds, completion, replays, shares and comments by sign.
  6. Keep or drop rule. Keep a format that beats our median on those measures; drop one that does not, after a preset clip count.

4.3 Free tooling

ToolUseNotes
Python with free physics and drawing librariesPhysics or drawing that gives the same result every timeSame settings, same result.
ffmpegExporting vertical videoFree.
BlenderPolish and 3D piecesFree. Used by satisfying-animation sources.
AlgodooQuick marble and ball testsUsed by marble-race accounts (#3, #4).
Our own generated sound, or free-to-use sound librariesSound per eventCheck each licence.

Hypothesis Label every clip as an animation or simulation (difference 10).

4.4 Hook formula

WhenWhat is on screen or in soundSourceStatus
0 to 1 sThe payoff or the field is already visible. All contestant names show in frame 1.Hook techniques 1 and 2Name display is a hypothesis.
0 to 1 sA question on screen, e.g. "Which sign wins?"Technique 3Sourced
0 to 1 sRule card: one line on how the race works, readable with sound offTechnique 12Rule card is a hypothesis (difference 6).
Whole clipA progress cue: a track, health bars, or a count of racers leftTechnique 6To test
Whole clipA sound on each event: a note per merge, bounce or lapTechnique 11To test
About two-thirdsA twist: a new power or a rule changeTechnique 14To test
Last secondThe winner lands and the frame matches the first, so the clip loopsTechnique 4Sourced
End captionComment prompt, e.g. "Comment your sign"Technique 9Wording to test.
Series endCliffhanger into the next roundTechnique 16To test

4.5 Monetisation path

  1. Build the free audience first.
  2. Digital kit at the end of a series. A race template or simulation script sold as a file. Test a small price first.
  3. Personalised races on demand. A custom race with the buyer's names. Our idea; price not researched (difference 12).
  4. Brand deals once there is a steady audience.
  5. Subscriptions and Gifts only if the account is eligible. Check the Professional Dashboard.
  6. Affiliate links and merch as small extras.

4.6 Risks

RiskWhy it mattersWhat we do
Ranking rules are unknownWeights unpublished; Mosseri's comments are second-hand.Use our own measures.
Copycats are easyThe tools are free.Named racers and seasons are harder to copy (hypothesis).
Bouncing-ball genre is crowdedFour accounts, one style (#8 to #11).Use it as filler, not the lead.
Music licensingPopular tracks may be unlicensed.Original sound by default. Follow-up.
Astrology wordingStar signs can read as claims about people.Entertainment only.
Repetitive contentStance unverified.Vary races and series.
Old or unverified figuresMost figures are secondary or old.Check live numbers first.
Realism claimsA viral "realistic" clip was a simulation.Label simulations as simulations.
Time costClips are built by hand.Keep the test batch small.
MoneyNone spent in phase 1.Any spend needs Sean's approval.
Two round characters face off, each with a health bar and a power card. A rule line says one power each and one winner.
Figure 5. Our mockup of the ball-versus-ball format. Each ball has one fixed power, shown on screen.

4.7 Unknowns and follow-ups (not researched)

5. Unique differences to stand out

Fifteen ideas, all Hypothesis. "None found" means our search missed it, not that none exists.

  1. A fixed roster of named racers. @laststickstanding already races by birth month and zodiac sign. Ours would use the same named racers in every race so viewers learn each one. Test: replays and comments by racer.
  2. "Your sign" comment tallies. A pinned tally of comments per sign, updated each episode. Test: with vs without prompt.
  3. Season and league tables across episodes. Leagues exist on YouTube; no short-form season table seen. Test: do viewers return?
  4. Recurring characters with one trait per sign. Each sign has a fixed trait that shows in races. Test: favourites named in comments.
  5. Ball-versus-ball powers as a short loop series with a visible rulebook. Ball Battle is long-form; no short-form version found. Each episode repeats the rule card and adds one power. Test: with vs without card.
  6. Rule card on screen in the first second. Short rule text in frame 1, readable with sound off. Test: with vs without.
  7. Re-runs viewers can ask for. Every run starts from a fixed setup, so it can be repeated exactly; viewers ask for a re-run with a new setup. Test: re-run requests.
  8. Viewers pick the winner before the run. Pause, ask "pick a winner", then show the result. Test: with vs without prompt.
  9. Original sound for each event. Our own generated notes, one per event. Test: replays with and without.
  10. An honest "simulation" label. Every clip says whether it is an animation or simulation. Test: "is it real?" comments.
  11. Instagram-native vertical framing and keeping text clear of the screen edges. Test: text on a phone screen.
  12. Personalised races on demand. A custom race with the buyer's names, delivered as a video. Price not researched. Any sale needs Sean's approval.
  13. A digital kit at the end of a series. Template packs exist (monetisation #8); none for races found. Test one listing price first.
  14. Tournament brackets across the week, ending in a final. Tournaments exist on YouTube. Test: finals vs weekday replays and shares.
  15. Accessibility: colour-blind-safe palettes and large labels. Rarely seen in the sources. Test: colour-blindness simulator.

Last Stick Standing (@laststickstanding)

Closest public match to the named-racer idea: stick-figure races where the viewer picks a category (birth month, zodiac sign, name initial, country). Researched 14 October 2026. The 13 Oct reel and five YouTube Shorts were watched, so their race structure is Observed; other reels were read as captions and counts only.

Correction Earlier statements that no such race exists predate this account and are superseded.

Account facts

FieldValueSource and date
Handle and display name@laststickstanding, "Last Stick Standing"Official profile, read 14 Oct 2026
Followers / following2,121 / 0Official snapshot, 14 Oct 2026
Visible posts5 reels, dated 9 to 13 Oct 2026 (account about five days old)Official
Bio"Multiple enters. Only one wins." / "Stickman races through deadly courses" / "Pick your country, month or more"Official
Link in bioYouTube channel "Last Stick Standing". No subscriber count was found; five Shorts were watched.Official link; Unverified channel size
ViewsNot visible on any Instagram reel. The five YouTube Shorts show 1,100 to 1,500 views each.Official snapshot, 14 Oct 2026
Sale or productNone visibleOfficial (none seen)

Recent reels and reach

Date (2026)Category in the captionCaption (short)LikesCommentsSource
13 OctMonth"Which Month Wins the Stickman Race?"19213Official
12 OctName initial, Part 1"Which Name Initial Wins the Stickman Race? Part 1"1.5K84Official
11 OctZodiac sign"Which Zodiac Sign Wins the Stickman Race?"43.2K2.4KOfficial
10 OctBirth month, castle theme"Which Birth Month Wins the Stickman Race? Castle Edition"116.9K3.8KOfficial
9 OctNot readableNot readable---

Reach: the 10 Oct reel has 116.9K likes on 2,121 followers, about 55 times the follower count, so most reach is from the recommendation feed. Comments are about 3% of likes on that reel and 6% on the 11 Oct reel (our calculation).

Format, hook, pacing and staging

ElementWhat the page showsLabel
FormatStick-figure race. The viewer names a category and where their pick finished.Official caption; Observed race mechanics on the Shorts and the 13 Oct reel
SeriesThe same question is repeated across categories; one caption is numbered "Part 1".Official
Theme"Castle Edition" on the 10 Oct reel; themed Shorts (castle, zodiac, country). Theme changes per post.Official titles
Hook (1 to 3 s)The caption opens with a question naming the viewer's own category. Screen unknown.Official caption; screen Unverified
Length and loopAbout 54 s on the Shorts and the 13 Oct reel. Loop unchecked.Observed length; Unverified loop
PacingOne knock-out about every 3 to 5 s, from 12 racers down to one (from the on-screen counter).Observed (within one racer)
Entrants12 racers per race (one per category value).Observed on the Shorts
Staging"Deadly courses" in the bio: obstacles knock racers out (castle archers, striped ramp, flames, a giant mallet). Camera follows the pack.Observed on the Shorts
Winner revealLast three reach the finish line at about 47 to 50 s; winner's name and confetti close.Observed on the Shorts
Sound"Original audio" on the 13 Oct reel.Official
Hashtags#stickman #stickmanrace #animation #satisfying #LastStickStanding; #zodiacsigns and #birthmonth on two reels.Official
Call to actionComment your category and where it finished. Bio points to the YouTube channel.Official

What we copy

  1. A question hook that names the viewer's own category ("Which sign wins?"). Official on the top reels; comment effect Inference.
  2. One repeatable template, with a theme swap per post (castle edition). Unverified from one caption.
  3. A numbered series ("Part 1"), so there is a reason to watch the next one. Official caption.
  4. A clear finish order at the end, so the viewer can find their pick. Unverified.
  5. Original audio, not licensed music. Official label on one reel.
  6. One hashtag set plus one account tag. Official hashtags; effect Unverified.

What we differ on

  1. Show the winner's name in the first second, not only in the caption. Hypothesis Untested; the first frame is not known.
  2. A one-line reason for each entrant, e.g. a birthday-month trait. Hypothesis
  3. End on a choice for the next round ("rematch with your sign"), not only a comment. Hypothesis
  4. A fixed length and a fixed racer count (e.g. 15 s), so the format is easy to repeat and test. Hypothesis
  5. Sell one thing at the end. No product is visible on this account. Hypothesis Phase 2 only; any sale needs Sean's approval.
  6. Separate themes per category family (months, signs, countries). Hypothesis

Open items

Sources

Sample video

Made by our own code. Nothing posted.

Sample race: six foods with obstacles

Six foods race while the camera follows. Every few seconds an obstacle hits and one food is knocked out. The last food standing wins. 26 seconds, with sound. Each obstacle is named at the bottom, e.g. "Arrow blade". Made from scratch, with no watermark. Setup file.

Who is in the race and what knocks them out

Out at (s)RacerObstacle that hits itSame round, dodged by the othersLeft after
6.5SushiArrowArrow, blade5
10.2FriesWaveRock, chomp4
13.9BurgerSpikesBlade, ball3
17.6DonutWaveRock, fork2
21.3PizzaSpikesBlade, pan, chomp1
24.0Taco (winner)None; it reaches the finish line1 (winner)

Observed Frames at 7.5, 12, 15, 18 and 22.5 s show "Sushi out" (5 left), "Fries out" (4 left), "Burger out" (3 left), "Donut out" (2 left) and "Pizza out" (1 left); the finish line is in frame at 22.5 s. Frames at 24.2 and 25.5 s show "Taco wins!" and the call to action. Unverified Knockout times and dodges come from our build notes, not checked on video.

Automatic check (a script that tests the video): reads version 2 as a knockout clip. Passes 8 of 8 hard checks: 26 s (allowed 15 to 30 s), ends on the winner, each of 5 rounds has one victim, Taco survives. 31 items still need a person to watch them.

What the competitor races do (read from video)

Observed in full frames or readable thumbnails. Unverified once on a thumbnail grid, or inferred. Times are about ±2 s and ±1 racer. Source: our notes from the competitor review, read 14 Oct 2026.

Racers left by time

Race (YouTube Short)10 s20 s30 s40 s50 sWinner
Birthday month (same race as the 13 Oct video)108753December
Birth month, castle109853March
Zodiac sign119 to 10753Libra
Country107543Australia

Observed on-screen counts, about ±1 racer. The birthday-month Short and the 13 Oct video share the same sequence and winner; not pixel-identical (Unverified).

Obstacles and how they knock racers out

#Obstacle (our name)Where seenHow it knocks racers outHow sure we are
H1Castle archer volleyZodiac race, about 8 to 9 sArrows hit the racer, who is knocked flat and lies stillObserved
H2Striped hot rampZodiac race, about 22 to 23 sRacer runs onto the striped slope, is burnt, and drops proneObserved
H3Flame strip on slopeZodiac race, about 30 to 33 sRacer runs through flames on a steep slope and goes downObserved
H4Giant malletCountry race, about 26 sA hammer swings down and flattens the racerObserved
H5Clown headCountry race, about 35 to 36 sA head sits over the track; the racer is knocked out nearbyUnverified mechanic
H6Purple slime puddleCountry race, about 36 sRacers that touch the puddle go outUnverified
H7Spike slope (icicles)Month race, about 6 to 9 sRacers slide off the white spikesUnverified one sheet
H8Rolling boulder or snowballMonth and castle races, about 17 to 19 s and 38 to 41 sA round object rolls down the track and knocks racers outUnverified one sheet
H9Red and white barZodiac and country racesProbably a trip or spring padUnverified shape only

Observed knockout mechanics: H1 to H4 only. Others need a closer look at the video frames before we copy them.

Stick-figure race sample

Second clip, stick-figure style: 12 star signs as stick figures (castle theme), 15 seconds, vertical 1080x1920, one winner, one call to action. Layout follows Last Stick Standing. The first frame and pacing are not checked yet. Setup file: setup file.

6. Next steps: a 30-day test plan

Phase-2 plan, if Sean approves. Every number is an assumption until our analytics show a result.

6.1 Chosen niche

6.2 First 10 video ideas

Hypothesis Technique numbers refer to the hook list in section 2.

#TitleHook (0 to 2 s)Name setTwist (about two-thirds)
1Birthday Month Sprint"Your birth month is racing. Watch it finish." Names on frame 1 (technique 1)12 birthday monthsA shortcut card: the last racer jumps to second
2Star Sign Sprint"Which sign wins? Comment yours." Question on screen (technique 3)12 star signsA gust pushes the leader back one lane
3Zodiac Week 1 Table"Week 1 standings. Who leads?" Numbered episode12 star signsLast place gets a reverse lap
4Month Knockout"12 months, 6 rounds. Who goes first?" Rules card (technique 12)12 birthday monthsEach knocked-out month returns once as a wildcard
5Final Three"Three signs left. One lap to go."3 star signs from the season tableThe final lap runs backwards
6Blind Finish"Guess the winner before the flag." Names hidden until the finish12 star signsNames reveal at the flag, and the winner's sign flashes
7Fire vs Water"Each ball has one power. One wins." Ball battle, the second format4 elements: fire, water, air, earthPowers swap
8Merge Race"Two signs merge into one. Who wins?"12 star signs in pairsThe merged ball keeps the faster racer's power
9Relay Months"Four months, one baton."12 birthday months in teams of 3A dropped baton sends that team back to the start
10Two-Lap Loop"Two laps. The first frame comes back." Seamless loop (technique 4)6 birthday monthsA lead change on lap two

6.3 Posting cadence

6.4 Free tools only

6.5 End card and monetisation order

One ask per end card. Order follows section 4.5.

StageWhenEnd card askSale
1. Build the audienceDays 1 to 14"Comment your sign."None
2. Follow promptDays 15 to 30"Follow for the next season."None
3. Race kitAfter day 30, once data shows a steady base"Link in bio for the race kit."One small price test. Fees not checked.
4. Later offersAfter the kit worksPersonalised race on request, then brand dealsSubscriptions or Gifts only if the account is eligible

6.6 Success measures after 30 days

MeasureHow we read itTarget
Completion (watched to the end)Per clip, from the platform's analyticsBeat our own median from days 1 to 14
Replays and sharesPer clipBeat our own median
Comments naming a signCount per clipBeat our own median
Follower growthWeekly, against a day-14 baselineA rise in each of the four weeks
Kit sales (after stage 3)CountOne sale proves it; none, revisit the offer

Keep or drop Keep a format that beats our median on two of the first four measures; drop it after 10 clips if not.

6.7 Open items

Sources and notes